All Too Late I Realize Im Doing the Same Thing Again and Again No Mans Sky

41 amazing things you might not know about No Man's Sky

Hi PlayStation Blog! I'k Alex, from Hello Games. Hope y'all're well! How's your summer going? Ours? We're kinda recovered from E3, where Sean showed off live No Homo'south Sky gameplay for the start time. It has been a Big RELIEF that people seemed to like information technology. You can't know just how scary information technology is to show a game as open-concluded every bit No Man's Sky live on a stage for an audience of millions.

Since and so, we've as well been super proud that IGN have devoted July'southward IGN Starting time to No Homo's Sky. We hope yous've had a risk to come across some of the astonishing articles that they've published, maybe including this 18-infinitesimal video of Sean exploring a planet.

We've been thinking, though, that No Human's Heaven is pretty proficient at hiding its secrets, and that in that location there are some facts about the game that might not be so obvious, facts that help it all brand sense, and come alive. Then we've put together a listing of 35 things about the game that y'all might not realise. We hope you relish them, and cheers and so much for all your support. It'due south been so astonishing to share with yous what we've been doing over the past few months :)

Things about infinite

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  1. The universe isn't actually space
    Computers don't really do infinity very well. But there are xviii,446,744,073,709,551,616 planets in the universe. If you visit each ane for a single second, information technology will take you 585 billion years to run across them all, and then it may as well be.
  2. The universe isn't random
    Everything exists for a reason, and is governed by maths. Maths ways every detail is always consistent and makes sense, the result of hundreds of rules we've made to make a sci-fi universe we want to explore. And anyway, computers just aren't very expert at random, either. Spotter a video that explains how information technology works hither.
  3. The universe isn't stored on your hard disk drive or on a server
    The world around you lot is generated by your PS4 at the betoken you visit it. Leave and it'due south all thrown away, merely if y'all return it is generated again exactly equally it was. This as well means the game volition exist completely playable offline.
  4. No Man'due south Sky isn't an MMO
    The sheer size of the universe ways that everyone is going to be super far apart, and information technology'south super unlikely that people will even visit the same planets.
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  6. There are bots exploring the universe right now
    We accept sent a set up of bots out into the void to send back to us gifs of planets. We can apace review the gifs, lots at a fourth dimension, to see what kinds of things are out there, and ensure information technology'due south varied and interesting. Here'south a tiny selection of what'southward out there.
  7. Things virtually exploring

  8. There isn't a story to follow
    In that location are no cutscenes or characters, only at that place is a big objective: get to the center of the universe. We don't want to tell you a story, we want you lot to tell your own. No Man'south Heaven is nigh your journey.
  9. You will make true discoveries
    Be the first to visit a planet, or be the start to scan a species of creature, and you will be recorded equally its discoverer when you upload it at a beacon for all the world to encounter. You can likewise cull to name them. (There volition be filters!)
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  11. The Atlas is everything anybody has always discovered
    The No Man's Heaven symbol stands for the database of all the things that players have discovered and chosen to share with the world. It's perhaps the most important thing in the universe, and will contain findings that even we have no thought about.
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  13. You'll detect ancient artefacts and crashed ships
    They may lead to you discovering new technologies, which can give your ship, suit and multitool new or improved abilities.
  14. A jetpack is an explorer'south best friend
    Information technology tin can get y'all out of all sorts of problem, and take you to places you wouldn't otherwise be able to access.
  15. Things nigh planets

  16. Planets are defined by their position in space
    If they're close to their sunday they'll tend to exist more arid; further away and they'll tend to be cold. The planets in between tend to exist richer with life.
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  18. Virtually planets are arid
    Few planets volition be dense with plant life and animals. Most will exist arid, but even barren planets can exist sources of great wealth.
  19. Planets tin can be toxic
    Some planets are deathtraps, with radiations or other hazards that will impale y'all in minutes. To survive you lot'll need to upgrade your adapt.
  20. Every afar mountain is a real place
    No Homo's Sky doesn't just generate the environment immediately around you. Information technology besides generates the whole planet at a lower level of detail, and then every distant object on the horizon is a existent place that y'all tin can become to.
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  22. Planets accept days and nights
    Wing down to the night side of a planet, and y'all'll find the land in darkness. Different creatures will be awake while daytime creatures sleep.
  23. Things about ships

  24. It'due south worth upgrading your ship
    Ships offer varying chapters for being upgraded, whether speed, manoeuvrability, jump drive range or weapon ability.
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  26. Y'all can but take one ship at a fourth dimension
    Choose a ship that suits what you want to do, whether trading (large cargo capacity), fighting (good speed and weapons) or exploring (a long spring drive distance). Want to practise something new? You lot tin always get a new one.
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  28. You'll shop for new ships
    Infinite stations sell a rolling stock of ships. If yous encounter one you want, you'll need to grab it earlier new stock comes in.
  29. You won't be left without a ship
    If you die and have no money, a basic transport is always bachelor for free. It won't have a hyperdrive, just you'll exist able to fly to planets once again to rebuild.
  30. You need fuel
    Yous can fly for as long as you like in a star arrangement, but to make jumps between systems yous'll need hyperdrive fuel, which you can purchase from space stations or mine from planet surfaces.
  31. Things well-nigh combat

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  32. You can go a wanted level
    Upsetting the residue of planets by mining them too heavily or killing creatures will encounter yous being hunted down by the Sentinels, and attacking craft in space volition concenter the attention of the police. The more than you lot practise, the stronger they volition retaliate.
  33. The Sentinels aren't everywhere
    Not every planet is policed, making these lawless playgrounds valuable sources of resource.
  34. Space is not quiet
    Factions constantly vie for territory across the entire universe. Choose to aid 1 faction and it may reward you lot. Attack some other and it'll recall. Simply you can as well effort to avert conflict completely.
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  36. You lot can side with factions
    If you lot're friendly enough with a faction, it tin can provide you with support that might protect you every bit you confront its rivals.
  37. Your multitool is an adaptable weapon
    Multitools have a basic firing mode, but some come with different, more powerful attacks, or you might discover technologies to upgrade them.
  38. Death isn't the finish
    But it's a problem. If you die on a planet, you lot'll discover yourself revived back at your ship having lost items you hadn't stowed and discoveries yous hadn't uploaded. If you lot die in infinite, you lot find yourself revived at the nearest space station, without your ship, items and discoveries.
  39. Things about creatures

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  40. Planets are populated past unique creatures
    Creatures are procedurally generated, with wildly varying shapes, sizes, colourations and behaviours. You will discover countless new species on your journey.
  41. Fauna calls are procedurally generated
    Nosotros've created special software that models throats, assuasive creature calls to be defined past the shape and sizes of their bodies. Every planet'due south soundscape is unique. Learn virtually how it works here.
  42. Animals may attack you
    Only remember twice about retaliating. If Sentinels encounter you impale a animate being they'll attack you. It's oft all-time to try to scare creatures or run away, and preserve the natural balance of the planet.
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  44. Animals follow daily routines
    They will go down to bodies of water to drinkable and sleep at night, while others will only come out at nighttime.
  45. Some animals hunt others
    You'll run into food chains in activeness, with species being predated by others. You might detect that you're far from existence at the top of the concatenation.
  46. Things about the economy

  47. Units are the universe'due south currency
    Yous'll earn Units for many things: selling resource at trading posts, shooting downward pirates, uploading discoveries to the Atlas.
  48. Market prices for resources vary
    You might find lucrative trade routes, mining in ane system and selling in another. It might exist worth investing in a ship with lots of cargo infinite to take full advantage. Hither's a video about trading.
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  50. Infinite is decorated with trade convoys
    Freighters, led past capital ships, steadily travel along trade routes, sending ships downwards to trading posts as they become. Y'all can choose to set on them and steal their resources, but you'll detect them heavily defended, and pirates might have the same idea…
  51. Resource aren't simply for trading
    You'll need them to craft technologies into upgrades. The rarest resources can only be constitute in certain types of system.
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  53. Efficient mining requires certain upgrades
    Your multitool can always destroy resource crystals, but you lot'll demand to upgrade it to mine resources held in harder rock. Possibly there are technologies that will provide greater yields…
  54. Things virtually the game

  55. 37. It has amazing music
    65daysofstatic are Sean's favourite band, and they're making No Human being's Sky'southward soundtrack album. We are incredibly excited well-nigh this.
  56. Nosotros held a concert at PlayStation Experience
    65daysofstatic came to Las Vegas with us and played a concert. Information technology was incredible. Sentinel it here.
  57. The music will be procedural
    65daysofstatic'southward soundtrack will be used to generate procedural music that's influenced by where you lot are and what you're doing. Total songs will play at specific points, but we'll leave it to you to find when and why…
  58. No Man's Sky was inspired past classic sci-fi
    Especially those amazing, vibrant book covers, which presented a vision of a hereafter that wasn't grim and in which technology and exploration were points of hope. Here's a video near those inspirations.
  59. Four people built what we showed for the annunciation
    You can read about the game's history hither. Since then, the No Man's Sky team has grown, but simply a little, to 13 people. Nosotros like it real small.

Observe out more here.

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Source: https://blog.playstation.com/archive/2015/08/03/41-amazing-things-you-might-not-know-about-no-mans-sky

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